Tuesday, January 23, 2007

Counter Strike: Condition Zero




Molti Screenshot:
http://www.gamespot.com/pc/action/counterstrikeconditionzero/screenindex.html

When Counter-Strike: Condition Zero was first announced three years ago, it seemed like a decent enough idea. The definitive first-person shooter mod was at the height of its popularity, so having a single-player game based on the winning formula sounded like a good way to win a new following and perhaps entice even more people to venture online. However, those who have been reading up on the game over the years know that development has been a bumpy ride. The duty of making Condition Zero has practically been passed around more than the collection basket at Easter Mass. What started internally at Valve Software quickly moved to Gearbox, then to Ritual Entertainment, and finally over to Turtle Rock Studios. Given such an unusual development path, Condition Zero is surprisingly enjoyable, thanks mostly to some remarkable artificial intelligence. Unfortunately, the game will be remembered as a victim of its own delays. While the core gameplay is timeless, Condition Zero's release is overshadowed by no fewer than three technologically advanced, highly anticipated shooters, which all cast a harsh light on what is essentially a 6-year-old game--albeit a classic one.



Bombing maps are one of the classic gameplay types available in Condition Zero.
By now, most FPS fans at least know what Counter-Strike is and have likely played it or have seen it. For those of you who have recently been paroled from a lengthy incarceration or have awakened from a coma, Counter-Strike is a team-based tactical shooter that pits terrorists versus counterterrorists in round-based match play. In the game's current incarnation, there are two game types--bombing and hostage rescue. Bombing maps require the terrorist team to plant and detonate a time bomb in one of two bombing areas while the counterterrorists guard these sites. Hostage rescue involves having the terrorists guard computer-controlled civilians while the counterterrorists try to rescue them. In practice, both game types often result in one team or the other being eliminated in bloody, fast shoot-outs.

Players earn money based on their performances in the previous rounds, and with this money, they can buy weapons at the beginning of each subsequent round (and those who survive the last round keep their guns). The game's arsenal is based on real-life weapons, including Desert Eagle pistols, pump-action shotguns, AK-47 assault rifles, and even some exotic equipment, like tactical shields that deflect bullets

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